﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model.Blueprint
{
	/// <summary>
	/// 蓝图制作剩余材料信息
	/// </summary>
	[Serializable]
	public class BlueprintRemainMaterialInfo
	{
		/// <summary>
		/// 物品itemId
		/// </summary>
		public string goodsItemId;
		/// <summary>
		/// 剩余个数
		/// </summary>
		public int remainNum;
	}
}
